To create the experience I used Unity, Visual Studio Code, Oculus and Steam VR.
The simulation consists of two scenarios created in Unity, showcasing an indoor and aoutdoor setting. They can that can be explored with two most common visual impairments: Glaucoma vision and Cataract. I used the simulation not only to create empathy for persons with low vision, but also to detail out the interaction design of the project REY. Therefore, I at placed interactive triggers at different points of the experienceare to simulate the interaction with the wearable companion. This was key to exploring the usage of 3D sound to locate elements.
It is important to note that no simuation will ever depict a true person's experience, since it can never showcase their personal coping strategies, which are developed over time. From my personal research for the project REY I know how a 3 hours "dinner in the dark" experience helped to change my perception of blindness. This is why I belive that simulations still play an important role in creating empathy.